Snitch
Three actors play a family scene: the younger sibling snitches on the older, the parent scolds, and the older gets quiet revenge. The format trains status, role contrast, and quick justification based on two given letters. Works as a short insert or warm-up before work on relationships and physicality.
Players
3
Difficulty
Beginner
Full description
Setup and Launch
Three people take the stage: Parent, Older Kid, and Younger Kid. Explain that the game runs on a strict cycle of status: "Parent β Older β Younger β Parent". This cycle cannot be broken β otherwise the mechanic falls apart. Physical interaction between the children is symbolic and safe, visible enough to the audience but "invisible" to the Parent.
Ask the audience for two letters for each round (the host/assistant collects them). The Younger Kid formulates the reason for complaining using those letters. Each round is a short build-up and cut; then roles rotate around the cycle. Play three rounds so everyone has been in each role.
Flow
1) Suggestion and positioning
The coach takes two letters from the audience and announces the current roles. Remind actors to keep status contrasts clear and strong.
2) Snitching
The Younger names the Older's offense using the two letters as a source of discoveries. The Parent calls the Older in and begins to reprimand them; pace is quick, no long monologues.
3) Secret revenge
While the Parent is distracted, the Older slyly "pokes" the Younger (symbolically and safely). The Younger escalates the complaint and adds new details based on the same letters; the Parent presses the Older again.
4) Cut and rotation
After a brief build-up the coach gives the cut. Take two new letters, roles rotate around the cycle and repeat. Contrasts between rounds are encouraged β vary the shading of status and physicality.
Key rules
Strictly observe the rotation 'Parent β Older β Younger β Parent'. If someone skips or lingers, stop and gently reposition them.
Two letters are the main source of discoveries. Ask for specifics and short formulations instead of long backstory before the Older enters.
The 'poke' is safe and symbolic: gentle, visible to the audience and invisible to the Parent. If the contact loses measure, shift to mime/movement.
Keep the pace springy: short lines, quick cuts. Don't let the Parent drift into a prolonged lecture.
Require contrasts between rounds: don't repeat the same character tics; vary the Parent's type of strictness and the Older's style of revenge.
Context
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