Parliamentarian
A short three-person scene: two have quarreled, the third β the mediator β carries "punishable" status and tries to reconcile them while the bickering parties give a safe disagreement signal. Use for training pace, dialogue, and physical comedy in a high-energy style.
Players
3
Difficulty
Beginner
Props
Yes
Full description
Setup and Launch
Choose three people: two play old friends who have quarreled over one specific reason, the third is a mediator. Ask the audience to name a simple, understandable cause of conflict (a household trifle, a work mistake, etc.). Position the friends on opposite sides of the playing space, the mediator in between.
Explain the signal mechanic: whenever either friend dislikes what the mediator said or conveyed about them, that friend gives a safe and clear signal (a buzzer, whistle, clap, or trigger word). The mediator must instantly and comically react to it and rephrase.
Flow
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Start. The mediator quickly gets the core complaint and a promise/condition from the first friend, then runs to the second and passes on what was heard as honestly as possible, adding relationship details.
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Signal. If the mediator's phrasing is offensive or inaccurate, the relevant friend gives the signal. The mediator physically/emotionally "gets shocked," acknowledges the mistake, and immediately changes their delivery.
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Building up. The mediator tries various strategies: clarifying facts, softening tone, finding a compromise, reminding them of the value of their friendship β all at a fast pace with frequent dashes between sides.
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Conclusion. After a series of signals and several successful rephrasing moments, the trainer signals the finale: reconciliation (handshake/hug) or a comically collapsed negotiation β based on the audience's peak reaction.
Key rules
Safety first: no real electric shocks. Use only a safe, clear disagreement signal (sound, word, clap, vibrating device).
Signal on point: each friend only gives the signal when the mediator is talking about them specifically, to avoid chaos and "spam signals."
Clear quarrel reason: anchor one specific cause and return to it; otherwise the scene diffuses into general mutual grievances.
Tempo and running: make sure the mediator doesn't get stuck with one side; if it drags, give the command "shorter β to the point."
Honest passing: forbid the mediator from deliberately distorting words for a joke β the humor comes from trying to rephrase carefully under the pressure of signals.
Context
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