He Said/She Said

Short-form scene game for two where players take turns saying "He/She said..." and assigning each other an immediate physical action or delivery style for the next line. Builds acceptance, physicality, and endowment skills.

Players

2–8

Difficulty

Beginner

Full description

Setup and Launch

Bring two performers on stage and explain the core mechanic: at any moment, either player can say "He said..." or "She said..." followed by a short physical direction that the other must execute immediately while delivering their next line. This is an endowment game β€” you are gifting your partner with physicality, not bossing them around. Directions should be visible, doable actions. The goal is to support your scene partner and heighten what is already happening.

Flow

  1. Scene start. One performer opens with a simple line from an everyday situation β€” "I want a divorce," say. The other jumps in: "She said, while grabbing a knife from the kitchen table." Now player one must pick up that knife as they speak their next line. Player two then delivers their own line: "Sure, honey."

  2. Immediate execution. Carry out every direction fully and without comment. No winking at the audience, no explaining the rule. Just do it and keep talking. Your actions should be big enough for the back row to read.

  3. Alternating endowments. The right to say "He said/She said..." passes back and forth. Player one fires back: "He said, while turning to the sports page of the paper" β€” now it is clear player two cares more about the paper than about the conversation. Each endowment should reveal character, status, or emotional state, not just random business.

  4. Pace and clarity of directions. Keep directions short, present-tense, with a concrete verb: "while pouring wine into her shoe," not "while thinking about his childhood." If someone starts narrating plot ("He said that tomorrow...") or calling for invisible internal states, stop them and ask for something the audience can see.

  5. Rotation and closing. Keep the game tight β€” after five or six exchanges, swap in a new pair. End at peak energy. The best rounds leave the audience wanting one more exchange.

Key rules

  • Keep directions observable: a concrete present-tense verb and an action the audience can see β€” not thoughts, feelings, or future plans.

  • Execute immediately and fully; after the action, deliver your next line without commenting on the rule or breaking the scene.

  • Keep directions short and clear; if someone starts dictating plot, stop and reformulate into a visible physical action or delivery style.

  • Safety and consent: replace anything potentially dangerous with a stage-safe equivalent and never use violence as a game move.

  • Make sure each endowment reveals something about the character or relationship rather than turning the scene into mechanical ping-pong; allow a few unendowed exchanges so the scene can breathe.

Context