Four goals

A short stage game: the team must execute four difficult audience-suggested goals in three repetitions of the same scene. The trainer uses it to train timing, memory, and focus under escalating pace (2:30, 1:30, 0:30).

Players

2–8

Difficulty

Beginner

Full description

Setup and Launch

Ask the audience to formulate four challenging but achievable goals for the scene: a clear difficult phrase, a specific physical action, a precise gesture, an object-based mime, etc. Clarify the wordings to make them unambiguous, and fix them on a visible surface (whiteboard, tablet, slide).

Bring 2–4 actors onto the stage. Explain: they will play the same story three times, each time freshly achieving all four goals. The story matters as much as the checklist: let goals arise organically from actions and character relationships. Prepare a timer and an agreed "stop" signal.

Play

1) Collecting and calibrating goals

Briefly go through the meaning of each goal with the actors and the criterion for "completed." Make sure everyone hears the exact phrase/action. Show them where they can see the list during play.

2) Round 1 — 2:30

Launch the scene for 2 minutes 30 seconds. Remind with a gesture toward the goal list if you see actors getting absorbed in the plot and forgetting the objectives. At the end give a clear "stop" and don't start a long debrief.

3) Round 2 — 1:30

Ask them to play the same story faster and more compact in 1 minute 30 seconds, freshly achieving all four goals. Prompt the structure with your pacing: enlarge the "beats," skip transitions, encourage clear callbacks instead of retelling.

4) Round 3 — 0:30

Final sprint — 30 seconds. Same goals, bigger accents, clearer wording. Watch safety on physical tasks and stop if chaos threatens clarity or physical safety.

Key rules

  • Make goals challenging but specific: an exact phrase, a measurable action; avoid vague wording and mundane trivialities.

  • Lock goals on a visible surface and verbalize the completion criteria so everyone knows when a goal counts as done.

  • Hold the timing strictly; if the scene bogs down, give a clear "stop" and move immediately to the next round without long debriefs.

  • Warn against "checklist hunting": story and relationships are primary; goals should be woven in organically, not break the scene.

  • Check safety on physical tasks and offer safe equivalents if an audience suggestion is potentially injurious.

Context