Three Rules

Also known as: 3 rules, Ahab and the Whale

A short-form game where the team plays a grounded scene while obeying three audience-given constraints β€” verbal, physical, or behavioral.

Players

2–8

Difficulty

Beginner

Full description

Setup and Launch

Before the scene starts, get three constraints from the audience β€” or pick them yourself. Each constraint should limit one dimension of play: verbal, physical, or behavioral. Classic combo: players can only use one arm; no words containing the letter "s"; after every question someone must yell "Yes!" Other proven combos: one forbidden letter, one fixed pose, one trigger-word reaction.

Brief the players: the goal is a normal, grounded scene where the rules live inside the circumstances, not on top of them. Confirm each player knows their own rule, then announce all three aloud so the audience is tracking too.

Flow

1. Set and lock the rules

Quickly pick the clearest, most stageable wording for each constraint. Assign one rule per player (or spread them across the whole group). Do a fast sanity check β€” can each rule actually be seen or heard by the audience?

2. Play the scene and keep rules alive

Launch into a real relationship scene. The constraints should color the characters' behavior, not dominate it β€” a player who can't use one arm finds a reason within the scene (injured shoulder, carrying a baby). If a rule drops out, a quick side-coached reminder brings it back without stopping the action. The fun for the audience is watching players juggle all three rules while still telling a story.

3. Close and debrief

End the scene once all three constraints have landed visibly and the scene reaches a clear turn or a satisfying button. In a short debrief, note what helped hold the story together and what pulled focus toward gimmicks.

Key rules

  • Agree on simple, verifiable rules β€” one letter, one pose, one trigger word. Vague constraints drift and slow the scene down.

  • Make sure the constraints shape how the characters behave, not replace the story. If the scene becomes a trick show, gently steer actors back to the relationship.

  • Spread rule types (verbal / physical / behavioral) so they don't clash or pile impossible demands on one player.

  • Before the scene starts, say all three rules aloud and get a thumbs-up from every player β€” cuts down on forgetting and mid-scene arguments.

  • If the pace drops because actors are mentally counting what's allowed, ask them to simplify their actions and talk in shorter sentences until the rhythm comes back.

Context