Ten Genres

A short-form game where actors play one story while the host regularly switches performance style from a pre-collected list of ten audience-suggested genres. Use it to train instant stylization, maintaining a through-line plot, and energetic pacing.

Players

2–4

Difficulty

Beginner

Host

Yes

Full description

Take the actors out of the room or put headphones on them. Collect ten clear, recognizable genres from the audience (film, TV, literary, and theatrical styles) and write them down in large print in an order visible to you. Establish a switching signal (a clap, a bell, or a verbal command) and agree on the rules with the actors: characters, relationships, and the scene's objective stay constant; only the performance style changes. Get a scene base from the audience (location, activity, event) and begin in neutral delivery so both audience and actors can lock in the story foundation.

Keep the genre list within reach, positioned so both actors and audience can see you. When the scene has established clarity in neutral, give the signal and call out the next genre aloud. Watch that actors maintain their characters and circumstances rather than resetting the plot; if the foundation drifts, briefly remind them of names and relationships from the first strong segment, then switch the genre. Regulate the rhythm: first genres shorter for warm-up, middle genres given room to play out actions, and toward the end announce "final genre" and bring the story to resolution in it.

Select the next genre to contrast with the previous one and push toward action rather than recap. If actors get caught up in clichés and lose their objective, give them the next genre right after a decision is made or a strong turning point — this preserves momentum. For an unplayable or overly narrow suggestion, reformulate it for the audience into a broader but recognizable form before switching.

Key rules

  • Lock in the constants: characters, relationships, and objective don't change on switch; only the performance style does.

  • Establish one clear signal and maintain rhythm: 15–30 seconds per genre is usually enough for the style to register without burning out.

  • Select playable genres and reformulate narrow suggestions aloud when needed so actors have room to act.

  • Watch that style doesn't kill the story: if the plot collapses, remind actors of the basic circumstances and switch genre for a reset.

  • Don't give a new genre until the moment has opened up; but the moment energy drops — switch without delay.

Context